It’s also now possible to render V-Ray-quality playblasts for animation previs.įor faster look development, V-Ray Next for Maya adds a new “Debug” shading mode that allows artists to isolate selected materials, textures, objects and lights to quickly analyze and easily fine-tune specific aspects of their scene. In addition to reducing time to first pixel, improved interactive rendering allows for continuous updates while editing or even scrubbing through animations. V-Ray Next features a dramatically improved IPR that runs directly from the Maya viewport or the V-Ray Frame Buffer, ensuring faster interactive speeds and workflows.
Scene intelligence has been integrated with new features like the Adaptive Dome Light, helping users render content an additional 2-7x faster depending on the scene.įaster, More Powerful Interactive Rendering As artists work, they’ll find even more speed improvements through scene intelligence, which analyzes and optimizes render calculations automatically with no added input. V-Ray Next for Maya’s overall rendering performance is now 25 percent faster on average. “Now with better IPR and viewport rendering, artists can concentrate more on their creative ideas and the details that make their scenes and characters come alive.” “V-Ray Next is designed to support Maya artists at every level, providing faster workflows through a new set of features and optimizations,” said Vlado Koylazov, CTO and co-founder at Chaos Group.
LOS ANGELES - Chaos Group has released V-Ray Next for Maya, a new version of its Academy Award-winning renderer that brings the power of scene intelligence, faster production rendering, and streamlined Maya workflows to high-end VFX and animation projects. With added support for fast rendering of volumetric effects such as smoke, fire and fog, V-Ray Next GPU is now two times faster on average, compared to the previous version.